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Travel Question
10-19-2009, 02:57 PM, (This post was last modified: 10-20-2009, 09:56 AM by Glenn Saunders.)
#4
RE: Travel Question
jckerr4 Wrote:Thanks

OK, Looks like i can figure it out, but with a good chance for error.

Wish there was a short cut key with reachable hexes in travel mode

Joseph:

I think you need to let go of some of the control here - when you consider, a commander doesn't really know exactly how far a unit can go - and although he has a good idea, sh!t happens.

Also - I don't think the commandrr makes the decision to limber up arty and move it based on exactly where he thinks it should be at the end of the turn - rather he knows the arty unit is outliving its usefulness at the current location.

I once asked John Tiller to re-compute the MP allowance as soon as a unit moves sometimes giving more MPs and sometimes less, based on unit quality. Its a cool idea but ohn figured that people wouldn't like it because of the lost control and uncertainty. But as anyon in the military will tell you - plans and what should happen doesn't alway match what does happen.

Glenn
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Messages In This Thread
Travel Question - by jckerr4 - 10-19-2009, 09:00 AM
RE: Travel Question - by Liquid_Sky - 10-19-2009, 11:59 AM
RE: Travel Question - by jckerr4 - 10-19-2009, 12:48 PM
RE: Travel Question - by Glenn Saunders - 10-19-2009, 02:57 PM
RE: Travel Question - by Mr Grumpy - 10-20-2009, 02:37 AM

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