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Engineer's Effectiveness
10-22-2009, 11:00 AM,
#8
RE: Engineer's Effectiveness
I like the idea of depleted (1-3 strength) having a lower probability of performing special tasks like mine clearing, bridge building, etc.

It would also be nice if your Bridge Building and Mine Laying engineers would show an empty bullet after successfully performing their once in a scenario task so you don't lose track and waste your time trying to use them again.

It would also be nice to see cumulative percentage adders per turn when your trying to build that bridge in the same hex same hexside turn after turn. Something like 20-30-40%, etc, etc?
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Messages In This Thread
Engineer's Effectiveness - by Reddog - 10-02-2009, 04:50 PM
RE: Engineer's Effectiveness - by K K Rossokolski - 10-02-2009, 07:06 PM
RE: Engineer's Effectiveness - by Reddog - 10-02-2009, 08:03 PM
RE: Engineer's Effectiveness - by Von Luck - 10-03-2009, 06:07 AM
RE: Engineer's Effectiveness - by Von Luck - 10-03-2009, 06:08 AM
RE: Engineer's Effectiveness - by Reddog - 10-03-2009, 07:24 AM
RE: Engineer's Effectiveness - by K K Rossokolski - 10-03-2009, 09:24 AM
RE: Engineer's Effectiveness - by Dan Caviness - 10-22-2009, 11:00 AM
RE: Engineer's Effectiveness - by umbro - 10-23-2009, 03:27 AM
RE: Engineer's Effectiveness - by Von Luck - 10-23-2009, 05:40 AM

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