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Engineer's Effectiveness
10-23-2009, 03:27 AM, (This post was last modified: 10-23-2009, 03:27 AM by umbro.)
#9
RE: Engineer's Effectiveness
a) Makes sense, resource dependent timing.
b) According to the manual they are supposed to show low ammo status after use.
c) It makes sense to change the way it is calculated now (where it is possible that the bridge is never completed) but one would have to tweak the percentages to give results similar to those expected from the current mechanism (perhaps start at 5% chance and increment 2% per SP per turn)

umbro
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Messages In This Thread
Engineer's Effectiveness - by Reddog - 10-02-2009, 04:50 PM
RE: Engineer's Effectiveness - by K K Rossokolski - 10-02-2009, 07:06 PM
RE: Engineer's Effectiveness - by Reddog - 10-02-2009, 08:03 PM
RE: Engineer's Effectiveness - by Von Luck - 10-03-2009, 06:07 AM
RE: Engineer's Effectiveness - by Von Luck - 10-03-2009, 06:08 AM
RE: Engineer's Effectiveness - by Reddog - 10-03-2009, 07:24 AM
RE: Engineer's Effectiveness - by K K Rossokolski - 10-03-2009, 09:24 AM
RE: Engineer's Effectiveness - by Dan Caviness - 10-22-2009, 11:00 AM
RE: Engineer's Effectiveness - by umbro - 10-23-2009, 03:27 AM
RE: Engineer's Effectiveness - by Von Luck - 10-23-2009, 05:40 AM

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