In minute 13 Randy is trying to save his last useable Crusader. He backs it away from the sights of one of Leto's hulldown Pz IIIJs, and comes about as close to leaving the map as I've ever seen. Actually it's hard to believe the AI didn't have something to do with that. It's just way too close to the edge!!
To the North, it looks like RD is going to save one of his two surviving trucks - it is about to go off the map. But the other one didn't make it after taking a hail of small arms fire.
On the high plains, Leto rearranges his PzIIIJ(Late)s to face the South where RD has two Stuarts and a Grant exchanging fire. He pivots his weaker IIIJs with the 50mm turrets towards the East. Leto seems content to keep these beasts in their hulldown nest there.
In Leto's holding town, Randy's large infantry force has located a MG42 and begins firing on him. He becomes routed and starts running out of the trees. But Leto's AT gun has still not been seen - it is only a sound contact where it is. This team keeps getting rear penetrations on Randy's Stuart on the far ridge and could eventually disable or destroy it if they aren' dealt with soon.
Has Red Devil checked out of this match and just started hitting "go"? Look - his 25 pdr continues to area fire Leto's AT gun, even though the gun is already dead and the 25 pdr has only AP shells left.
Leto comments on the current situation:
"The tally appears to be 1 mortar, 1 gun, 2 Marders and 1 green panzer III for a GD crusader, 1 dead crusader, and 3 Stuarts blown to bits…. Pretty even. But I hold the high ground, and I have breached his “speedbump” line, although with a sloppy bit of plotting by myself… and was rewarded justly for it. I’ll send the MK III busting loose up to the British held small flag to complete the double penetration move…, one nut short… the other two panzers will be kept near the british speed bump flag to help clear out the Brits from out of FT range (I believe he left the same kind of setup as I did, ATR, sniper, a couple of Vickers and perhaps one squad of infantry to defend the speedbump flag)… the ATR should be dealt with this turn, I have an MG team and a PG team up taking down his Vickers (I think) that has been softened up by shelling from my tanks, and I will be rushing the other team and the HQ to the large building currently occupied by the Germans to begin clearing the town. Once I have cleared out the speed bump flag, I have 2 panzer III’s for spare duty and reinforcements, so I will try to make haste without making waste there.
The loss of my AT gun on the hill may embolden Sir Dev to move on my base camp flag. I suspect that he will be cautious and move up his infantry, so I am doing the same. That will most certainly induce a rock paper scissors affair where I am certain he will send his grant in to begin shelling my troops, and that is when I will spring my attack on the Grant, a la 6-1. I doubt very much he will move anything into the range of my two ambush guns anytime soon."
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift