For those wondering if theres going to be a 4.6, i have 3 games lined up i would like to play this winter so if there is a 4.6 it wont be till Spring.
4.5 Change Log
***Changed the Partisan symbol in the 2d symbol files to SF,if you dont want it dont use it***
***The weather file is a combination of Zemkes and the Bolt plus something from 1986 and the original HPS weather file, you wont have any problems with any of these scenarios or original scenarios***
1. Leopard 2A1 and 2A2 reduced assault -1 from 23 to 22
2. Lowered the AA value of the SA-4 from a 9 to a 6
3. Changed the Soviet 6th Mot Rif Bde to Guards.
4. Lowered Challenger SA -1 to 25
5. Couple adjustments to Motorcycle movement in the .pdt
6. Removed the ASU-85 and replaced with BTR-RDs in Soviet AB Divisions
7. Belgian Milan Jeeps were marked TRK,changed to MOT
8. Lowered the Mi-2URP-URN HA -3 to 42
9. Added Thermal to French AMX-30B2 tanks (Castor Thermal imaging site)
10.Reorganization of French Helo units and some additional Helo units (adjusted Graphics)
11.Reorganization of British Helo units and some additional Helo units (adjusted Graphics)
12.What would an update be without more changes to the British OOB(I think we got it,last time only small tweaks from here on)
13.Added +1 to SA of AML-90 to 19
14.New drop zones for Brit AT para again, shifted them farther south into the British zone, also changed to Airmobile but at a reduced movement cost because there wasnt enough airlift for the whole Para group
15.Reduced movement on the 24th Air-mobile Bde, not enough Helo assets.
16.Shifted the NATO Corps boundries on the map by changing VP hexes
17.A couple of the Soviet BMP recon units were listed as halftrack, changed to tracked
18.Added some new ATGM vehicles and types of missile, values have been adjusted and graphics added
19.Adjustment in defense values of IFV/APCs,trucks and artillery plus corresponding units using the same vehicles
20.Changed all Bridgeing units to number of men instead of vehicles, also removed all AVLB only type units as they cant bridge a 1 hex river anyways, these type units are unseen in the game when u cross minor streams/gullies during movement
21.Relisted a bunch of company sized units in the game as Kampfgruppes, what this does is keep the unit from getting the penalties they would have gotten as companys. Mostly just engineer,recon and AT units.For example the 3 different companys in a WP divisional engineer Battalion.An * after the end of the unit name means it cant combine to its parent organization.
22.Dutch ATGM PRAT units in pabrig had 12 vehicles not 16, changed
23.Reorg a bunch of Nato units that couldnt combine as full Bn, used different ways depending on situation
24.Reinforcing Soviet Armies that have a Spetsnaz Rota now have the Rota deploy forward when entering the map
25.Added the BMP-1P and BMD-1P to the game, ive got good numbers on how many vehicles and ive deployed them as i felt was correct, the BMP-1P was produced from 79-83 and those vehicles most likely would have gone to new units switching over to mech and these units would be mostly found inside the motherland because GSFG,CGF units would already be equip with the older model, the units that were already equip would have gotten theres upgraded during normal overhauls throughout the 80s so u will find scattered BMP-1P units in the GSFG, CGF and some full regt of them in the follow on divisions plus some scattered. As for the East Germans i just made a guess which units had them. Added graphics (A note on BMP units- even though i have a Bn listed BMP-2 it was 99% of the time 2 companys BMP-2 and 1 BMP-1, and of course if its listed BMP-1 it had 2co BMP-1 and 1 BMP-2 and now with the BMP-1P thrown it it would have made for a mix of BMPs in just about every Soviet Bn. I had 2 options one was to make a generic BMP unit for all Soviet BMP Bns because they all had all 3 models or keep them separated as i have done so far, as you can see ive stayed with keeping them separated but they are below numbers so thats the important thing)
26.Since to many Nato players have not been fighting far enough forward i have taken a page out of Mark Breeds Fulda 81 scenario and i believe he said it best ("Objective Oriented – This scenario is objective based. By this, I mean that the victory conditions should be only attainable through the capture of objective hexes and not the destruction of enemy forces. A war in Germany is going to be won or lost based on how much of West Germany is occupied. Losses matter little. So, “ours is not to reason why, but to do and die.”) I have made VP hexes 4X, yes 4X more important while casualty VP remained the same, i have added some extra VP hexes also so there are VPs to get just about anywhere on the map. For Nato i have readjusted some units on the map to make it more possible for a forward defense.I have readjusted the Victory level also with some mathematical mambojambo and think its close but might have to be adjusted later. Ill make it easy on you guys, theres 289,100 VP points in hexes, the WP needs 38000 to get a minor defeat, 78000 for a stalemate, 118000 for a minor victory and 218000 for a major victory, this does not factor in causalties just straight up VP hexes
27.Reorg of the Grenztruppen, split into Grenzkommando Nord,Grenzkommando Süd and Grenzkommando Mitte and added HQs that have no movement, this will keep the WP player from moving them to the front lines. Took this off my Korea89 scenario. Added new graphics
28.Eliminated the Czech Civilní Obrany (Home Defense) and replaced with the Pohranicní Stráž (Border Guards), of course this brought about a reorg that included a HQ with no movement as i did for the Grenztruppen to keep them from wandering
29.My Bad, i think when i adjusted to new values before 4.4 i accidentally ended up making the NGF,CGF and GSFG HQ a command range of 50,i have reset them to where they should be and separated them graphic wise so this doesnt happen again
30.Changed which artillery units could have WMDs. No WP minors have them and for the Soviets the 2S3,2S5,D-20,2A36,2A65,2S7 and 2S4 are flaged WMD.For Nato you have the M-109,M-110,FH-70,M114 and M-198.But of course its dependent on the country.The Danes only have 1 unit the 203mm M-115,Spain,Portugal,Italy,France and Austria have none. No WGerman M-109s are flagged either just division level M-110 and FH-70 as for the others countrys not mentioned all the platforms listed above are flagged WMDs if they have them(M-109,M-110,FH-70,M114 and M-198) Oh one more, the US M-109 unit in Berlin is NOT flagged.
31.I have put the SSM units in the game, for Nato the Lance,Pluton and Pershing. For the Soviets the SS-1c,SS-21 and SS-23. All these units are flagged WMD but have a HA of 0 and a SA of 0 so cant be used for conventional attacks only WMD attacks, this is also the reason for not adding the WP minors SSMs,they had no WMDs and how much damage can 4 frog missiles do to a Bn anyways. What i like about this is that HQ unit on the other side of the map can be Nuked with the bigger ranges, they also make good targets for your SF to assault or call in airstrikes, this will hurt your opponent by limiting his ability to hit long range targets or massed strikes and he would have to rely on his short range artillery.Added new graphics.
32.Eliminated chemical weapons for Nato, the US was the only country that had them and looking at US doctrine they favored Nukes anyways. So nuke and chemical weapon levels have been adjusted for both sides.
33.Lowered the Max stacking from 1500 to 1200, road stacking is still 1000.
34.Played with the camo unit boxes to make them easier to read, you might like you might not, if not use the old ones.If you use someone elses continue to.
35.Danish Bde level AT units had 16 Tow mounted on Jeeps and 12 TOw mounted on m-150s Changed
36.Since the WP invasion starts at 6am ive made the WP aircraft AVAILable at 6am instead of 8am.
37.Before 4.4 i had interdiction effect at 15%, for 4.4 i had at 25%, i have settled on 20%. 10-12 men per under armor unit and 1 tank per strike
38.Luftsturmregiment 40s values didnt get updated in 4.4, they are now
39.The 46° REGIMENT D’INFANTERIE (Berlin) had a 6 company structure but only 3 were INF with a 4th as support, the other 2 were Command/Logistics and a training company for new recruits. Have reduce the Bde to 3 companys but increased manpower by 20 each and added 1 to AA for the 20mm AAA.
40.Of course some new graphics scattered here and there
***Changed the Partisan symbol in the 2d symbol files to SF,if you dont want it dont use it***
***The weather file is a combination of Zemkes and the Bolt plus something from 1986 and the original HPS weather file, you wont have any problems with any of these scenarios or original scenarios***