• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


direct fire vs area fire
11-16-2009, 02:38 AM,
#4
RE: direct fire vs area fire
Ok, the splash damage for mgs explains a lot. I've noticed that if there's an AFV and infantry in the same hex it's easier to pin the infantry by firing at the AFV.
Vesku

[Image: Medals50_thumb8.gif]
Quote this message in a reply


Messages In This Thread
direct fire vs area fire - by Weasel - 11-15-2009, 12:39 PM
RE: direct fire vs area fire - by zeiss - 11-15-2009, 10:09 PM
RE: direct fire vs area fire - by Narwan - 11-16-2009, 02:00 AM
RE: direct fire vs area fire - by Vesku - 11-16-2009, 02:38 AM
RE: direct fire vs area fire - by Narwan - 11-16-2009, 02:51 AM
RE: direct fire vs area fire - by Weasel - 11-16-2009, 03:11 AM
RE: direct fire vs area fire - by GUNSLNGR - 11-17-2009, 12:25 PM
RE: direct fire vs area fire - by Narwan - 11-17-2009, 10:00 PM
RE: direct fire vs area fire - by GUNSLNGR - 11-18-2009, 02:57 AM
RE: direct fire vs area fire - by Narwan - 11-18-2009, 06:40 AM
RE: direct fire vs area fire - by Imp - 11-17-2009, 12:59 PM
RE: direct fire vs area fire - by Krec - 11-18-2009, 05:16 AM

Forum Jump:


Users browsing this thread: 11 Guest(s)