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SP Terrain challenge
11-16-2009, 06:06 AM, (This post was last modified: 11-17-2009, 02:28 AM by Cross.)
#1
c_Question Mark  SP Terrain challenge
I think there are three different types of ‘cover’ in SP.

1. Terrain that protects occupying units from harm, or damage.
2. Terrain that blocks line-of-sight to units in other hexes.
3. Terrain that provides cover (from being spotted) to occupying units.

This assumes for example, that a wooden building provides the same cover from being spotted as a stone building, but the stone building provides better protection from harm.

However, I guess it’s possible – with code limitations – that the level of protection from harm is the same as the level of cover from being spotted. Anyone know?

I’m going to assume that the terrain provides 6 different levels of protection from harm:

Excellent
Very Good
Good
Fair
Poor
Very Poor

I think I’ve listed all the SPWW2 terrain types below.

The challenge is to sort them into the level of protection that you think they provide. Here’s my first guesstimate with a few clues I found in the game guide:

Excellent
Rough……………………....... Provides excellent cover
Stone Building Rubble….. Stone rubble is better
Trench……………………...... Vehicle and infantry cover
Foxholes…………………...... Protects only infantry
Impassable………………..... Extremely rough terrain
Very Good
Stone Buildings………….... Provide cover, especially stone
Wood Building Rubble…... Quite good cover
Shell Holes…………......... Provide some cover
Good
Wood Buildings………….... Provides cover
Hedgerow/Bocage…….... Good protection
Trees…………………......... Provide good cover
Orchards………………....... Lower density wooded
Soft Sand (dunes)
Volcanic Sand (dunes).. Same as Soft Sand
Dragons Teeth
Fair
Tilled Fields
Wheat Crops
Green Crops
High Grass……………....... Some protection for infantry
Slopes
Poor
Clear………………….......... Minor ground fluctuations
Short Grass
Forest Ground Cover
Secondary Road
Bare Earth
Streams
Snow
Snowdrifts
Wooden Bridges……..…... Negates the terrrain below
Very Poor
Paved Road
Stone Bridges…………..... Negates underlying terrain
Mud……………………......... Similar to marshes
Marsh/Swamp
Paddy Field
Railway Track
Tram Lines……………....... Treated as Paved Roads
Cobblestone……………..... Acts like road terrain
Pavement………………...... Acts like road terrain
Deep Water
Shallow Water
Sand (beach/flat)

What have I got wrong here?
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Messages In This Thread
SP Terrain challenge - by Cross - 11-16-2009, 06:06 AM
RE: SP Terrain challenge - by Narwan - 11-16-2009, 07:39 AM
RE: SP Terrain challenge - by Imp - 11-16-2009, 08:22 AM
RE: SP Terrain challenge - by Vesku - 11-16-2009, 03:57 PM
RE: SP Terrain challenge - by Imp - 11-17-2009, 12:36 AM
RE: SP Terrain challenge - by Cross - 11-17-2009, 02:26 AM

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