RE: Open Team Battle - Round 2
I didn't actually save the German AARs (thoughtless of me, I know), but maybe Roberto or somebody could help us out.
As for our TOE, well it was something else. Units A through Z were the HQ, a foot FO with attached 250 HT and scout team (to lead the way into traps), and five custom-crafted infantry companies:
C-F
Recce company
G-J
SS company with attached snipers and MGs
K-N
Mixed Ost/Volks company with attached panzerschrecks and size 1 scouts.
O-R
Panzergrenadier company stripped down to fit in the ill-fated horsies.
S-V
Mixed Ost/Volks company with no attached assets.
W-Z
Recce company with attached 50mm AT guns.
For the most part, units AA through AZ were their rides. AA was a single 250 with the 75mm shortie. Platoon B had an integral ride so AB was a foot mortar company, and company K-N didn't have a job that required transport, so:
AC-AF
Recce company with pzr IIs, HTs, and squeezebore-20mm ACs.
AG-AJ
Panzer company with 1 Panther, 3 T-34s, 6 HTs, and 3 SP-mortars.
AK-AN
SP artillery company of Wesps, Hummels, and ordnance.
AO-AR
Cavalry transport company with Marder in support.
AS-AV
Heavy truck "company" (really a stretched out platoon) with Marder in support.
AW-AZ
Recce company per AC-AF but with a single pzr II.
The idea was to simplify who went where: Any unit needing a ride from platoon x should be loaded onto platoon Ax. I don't think it helped all that much in execution, but that was the idea ...
As for roles, C-F riding AC-AF was to lead the northern hook with the punch coming from G-J and AG-AJ, which were by far our most powerful companies. Company K-N would simply walk up and fill the north-center gap defensively with no vehicle support. Company O-R would sprint into Ranville Woods riding AO-AR, with the horses providing "finish off" assistance once the troops dismounted in the forest. Company S-V would sprint down the southern road in its trucks, quickly dismount, and fight forward cautiously while the trucks raced back to take up positions as "airstrike magnets" (hence the decision to eschew dedicated AA). Finally, W-Z riding AW-AZ would push the southern edge of the map and place its AT guns in nasty flanking positions (which it did, only y'all didn't push there).
That was the plan. Its weaknesses were of course the crippling airstrike on the horses and some pretty bad disorganization in the north. In hindsight maybe we should have pulled an Ardenees, established a corridor in Ranville Woods, and poured armor through to hook around and grab some central hexes on a limited basis.
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