A New (Old) Idea for a Team Battle
I've had some informal discussion with some members about a Team Battle that would be similar to the Open Team Battles recently completed. I believe this has been done before, and like any idea it's full of potential problems. Having said that here it is...
A two team battle of roughly battlion size. The team would consist of an Overall Commander with 2 to 3 attached company commanders. Game play would move as follows: the Company Commander would start each turn. He would formulate a plan and set of orders for each company and he would move all the HQ directed units as he saw fit. The overall commander would then save the turn in progess (red arrow) and send via email directly to one of the company commanders. He would, at his discretion, email directions/orders to all his company commanders for that turn or series of turns.
Each company commander would move his company and units supporting that company. He would then save turn in progress (red arrow) and email to the next company commander. The last company commander would then save the turn on a thread here for the other Overall Commander to begin.
To add some "fog of war" the Overall Commander and then each subsequent company commander can only look at the map/move one time per turn. And, each player can only move the units under his direct control - so the Overall Commander can't "adjust" another team member's units to his liking on his turn. The Overall Commander can direct his company commanders - but the company commander may need to divert from those instructions as the game dictates (i.e. - The CO says go to a certain point, but movement by another company show that to be a bad idea).
A number of additonal rules could be added - like big points for killing a company commander unit and bigger points for getting the A0.
That's it in a nutshell. I'm sure there is a plethora of issues that would need to be worked out to keep everyone honest.;)
Now the big problem...Assuming that players would be in multiple time zones, probably have jobs (a real job), and/or families - this type of game would require an intense amount of long term dedication. For example - if you gave each team 48 hours to complete a turn, it would take 96 hours to complete one turn. A 25 turn game would take 100 days! And, that's if it went smoothly.
So, there you have it: the good and the bad. I'd just like to hear if any of you guys are interested, have experience with a team game like this, and/or have additional ideas about it.
Let me have it.
GUNSLNGR"A man will be imprisoned in a room with a door that's unlocked and opens inwards; as long as it does not occur to him to pull rather than push."
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