RE: A New (Old) Idea for a Team Battle
A variation that I've been toying with that would play faster:
Turn the battlefield into a five by five grid of smaller "sectors." Each side has a pool of forces that must be divided up and allocated to each sector, then the commanders on the team are each assigned a sector and its forces. You end up fighting (for instance) five 1-on-1 matches on a team basis. The results of the fighting in each sector determine how the front shifts before the next round's fighting (much like Europa Twilight though on a much smaller basis).
This would be best handled in H2H because of its capacity for each side to allocate and call up reserves. Given more free time I already would have put this thing together ages ago, but work, boys, beer, and my wife's oh-so-fine derriere seem to keep distracting me ...
|