RE: A New (Old) Idea for a Team Battle
Hi Gunslngr,
I have a couple of thoughts.
My preference would be to keep the game turns on the low side, as many battles are won within 10-15 turns (unless evenly matched) and the rest is clean up, which may drag out, especially for the losing team.
I would try to avoid penalties for tardy posting. I think most people want to play, it’s more a matter of real life interfering. We had a penalty in our OTB, but only to keep people from downloading and sitting on a turn.
I think the bonus points for killing senior officers is way too high. Currently, if you kill one captain that will probably win the battle. Teams won’t use their company commanders realistically; and it’s already a large morale loss to lose a Captain or Major. I would award a small bonus only.
I would use a forum thread for all saves. It's more transparent, and may move things along quicker.
Are you saying the team leader decides what forces are under each company commander at any time? I guess this is incentive for coy cmdrs to follow orders, or they’ll find themselves stripped of their armour or artillery support. :-)
My last suggestion is that you focus on finding another team leader, then the two of you can start recruiting.
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