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A New (Old) Idea for a Team Battle
12-02-2009, 01:48 PM,
#20
RE: A New (Old) Idea for a Team Battle
Cross Wrote:My last suggestion is that you focus on finding another team leader, then the two of you can start recruiting.

That's not you volunteering is it?:)

I appreciate your suggestions and whole heartedly agree.

I think the game length would really depend on the map, as on a larger map it may take a few turns to even find each other. But 15 turns is probably a realistic run for this type of game.

I added the penalties as a way to keep the game moving, but I'm certainly not sold on the idea either. Particularly for a first time run of this thing. If it looks like they'd help, then maybe next time - for now, we can see how it runs with out them.

The bonuses can certainly be adjusted or thrown out altogether - another variation was the "Seabolt Variant" that would be a player is out if the unit representing his command is killed...though I think we decided that wouldn't be too popular. Although, the comedy of guys trying to kill their own Team Leader for poor leadership may be worth the price of admission.

Regarding the coy commanders, that was my intention regarding the Team Leader's ability to disperse units from one team member to another. It will probably create friction within the team, but the Team Leader may deem it necessary - or punitive for a player not getting the job done...a bit a human interaction in the midst of a cyber battlefield. It will also be tough on the TL, because his whole team may be screaming for artillery or support - but he has to decide how to divy up the always scarce resources.

So, are there any volunteers to step forward as a team leader?

I'll take first come first serve, and then we'll take this framework and create a set of rules of engagement for this experiment.

Anyone?


GUNSLNGR

"A man will be imprisoned in a room with a door that's unlocked and opens inwards; as long as it does not occur to him to pull rather than push."

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Messages In This Thread
A New (Old) Idea for a Team Battle - by GUNSLNGR - 11-25-2009, 01:13 PM
RE: A New (Old) Idea for a Team Battle - by Vesku - 11-25-2009, 07:54 PM
RE: A New (Old) Idea for a Team Battle - by Cross - 11-26-2009, 07:53 AM
RE: A New (Old) Idea for a Team Battle - by Cross - 11-26-2009, 12:56 AM
RE: A New (Old) Idea for a Team Battle - by Vesku - 11-26-2009, 06:55 AM
RE: A New (Old) Idea for a Team Battle - by Cross - 11-26-2009, 11:43 AM
RE: A New (Old) Idea for a Team Battle - by Imp - 11-26-2009, 01:10 PM
RE: A New (Old) Idea for a Team Battle - by Vesku - 11-29-2009, 06:18 PM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-02-2009, 11:10 AM
RE: A New (Old) Idea for a Team Battle - by GUNSLNGR - 12-02-2009, 01:48 PM
RE: A New (Old) Idea for a Team Battle - by Vesku - 12-04-2009, 07:08 AM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-06-2009, 03:36 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-07-2009, 07:21 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-07-2009, 04:16 PM
RE: A New (Old) Idea for a Team Battle - by zeiss - 12-15-2009, 10:06 PM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-16-2009, 12:49 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-17-2009, 09:43 PM
RE: A New (Old) Idea for a Team Battle - by Vesku - 12-16-2009, 02:04 AM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-16-2009, 10:11 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-22-2009, 05:41 PM
RE: A New (Old) Idea for a Team Battle - by Vesku - 12-22-2009, 06:07 PM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-23-2009, 02:37 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-23-2009, 03:55 PM

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