• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


A New (Old) Idea for a Team Battle
12-04-2009, 04:03 AM,
#21
RE: A New (Old) Idea for a Team Battle
I'm in if you want me to (as a player, not the team leader). I agree with Cross about most of the comments on your "rules document". I'd also like to see the time to complete a turn extended a bit - we're not in a hurry to finish anything. Everything from 4 days to a week would be ok in my eyes. Would take one half year to finish the game but would take the pressure off from guys who are very busy (and even allow Vesku to get in the game ;)).

I'd also like to see the players with one company each (perhaps limited to infantry) that they are free to command. These platoons should not be possible to detach to another player (if nothing else to keep the game interesting for all parts involved). However, the A0 can of course order the company commander to assist the neighbouring company with a platoon or something like that (still under the company commanders control. That would simulate C&C confusion pretty well.

All support units, tanks and so on, should be initially commanded by the A0, who could then detach the support units to the company commanders as wanted, or keep them under his own command. I'd like to have the same thing for on-board artillery (all on-board arty can be detached to companies).

To add another bit of realism - how about adding a rule where there is a delay of say two turns before the players can release support units to another player or to the HQ (A0 can release units without delay to others). Let's say HQ assigns a tank platoon to A coy in turn 2. Then he decides to give it to B coy commander in turn 3. A coy commander needs to move it in turn 4 and 5, and B coy commander gets the control in turn 6. Could be only one turn.. but would still require the A0 to think a little bit in advance and perhaps encourage him to keep a reserve.

Off-board arty should always be plotted and controlled by the A0.
Quote this message in a reply


Messages In This Thread
A New (Old) Idea for a Team Battle - by GUNSLNGR - 11-25-2009, 01:13 PM
RE: A New (Old) Idea for a Team Battle - by Vesku - 11-25-2009, 07:54 PM
RE: A New (Old) Idea for a Team Battle - by Cross - 11-26-2009, 07:53 AM
RE: A New (Old) Idea for a Team Battle - by Cross - 11-26-2009, 12:56 AM
RE: A New (Old) Idea for a Team Battle - by Vesku - 11-26-2009, 06:55 AM
RE: A New (Old) Idea for a Team Battle - by Cross - 11-26-2009, 11:43 AM
RE: A New (Old) Idea for a Team Battle - by Imp - 11-26-2009, 01:10 PM
RE: A New (Old) Idea for a Team Battle - by Vesku - 11-29-2009, 06:18 PM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-02-2009, 11:10 AM
RE: A New (Old) Idea for a Team Battle - by 2ndLt_Fjun - 12-04-2009, 04:03 AM
RE: A New (Old) Idea for a Team Battle - by Vesku - 12-04-2009, 07:08 AM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-06-2009, 03:36 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-07-2009, 07:21 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-07-2009, 04:16 PM
RE: A New (Old) Idea for a Team Battle - by zeiss - 12-15-2009, 10:06 PM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-16-2009, 12:49 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-17-2009, 09:43 PM
RE: A New (Old) Idea for a Team Battle - by Vesku - 12-16-2009, 02:04 AM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-16-2009, 10:11 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-22-2009, 05:41 PM
RE: A New (Old) Idea for a Team Battle - by Vesku - 12-22-2009, 06:07 PM
RE: A New (Old) Idea for a Team Battle - by Cross - 12-23-2009, 02:37 AM
RE: A New (Old) Idea for a Team Battle - by Ratel - 12-23-2009, 03:55 PM

Forum Jump:


Users browsing this thread: 28 Guest(s)