RE: A New (Old) Idea for a Team Battle
Great! That'll make four of us so far (me, Cross, Seahawk and 2ndLt_Fjun).
I think optimally, we should have 4 per team - a TL and 3 coy commanders. If we go with 3 per team then the TL should probably also command a full company plus a support company/section.
If I can get someone to step up for the second TL - we'll take all suggestions in mind to develop a final set of rules - which can be adjusted, amended, or thrown out as we play. Time between turns/plays may not be as big a factor as we think - so, we probably will not have a time limit set for each team. If it does become a factor, the two TL's can discuss how to fix it.
So, if you've not committed because of the amount of commitment and time - please reconsider, there will be no pressure - at least not at this point. And, we've got numerous allowances for players that have to bug out mid-game.
I'm seeing this as more of an experiment than anything, so we can see what things will make it better as we go along.
GUNSLNGR"A man will be imprisoned in a room with a door that's unlocked and opens inwards; as long as it does not occur to him to pull rather than push."
|