Cross Wrote:I'm not sure why we should forget historic casualty rates, because if we make infantry easier to kill, we are going to get far higher (even less realistic) rates in our battles, which will have an even greater effect on campaigns. So you'd "fix" or make one thing more realistic but something else less realistic.
Take an average meeting engagement, taking 20 turns. Two forces rush into each other without scouting and once they notice (or not) that they are facing an equal force they still keep going at it at full speed for the remaining 15 minutes. Does that sound historical?