Imp Wrote:In what way? I assume you mean by infantry, I agree that low experience tanks are nearly blind even if move just a couple of hexes but infantry should be escorting.
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I must however admit the damn Brits & their PIAT seem to perform well, stats show its not as acurate as most but they seem unervingly accurate somehow, strangely I fear them more than a Baz or PF.
I would tweak armour, not change them; in a few small ways:
Have damage more likely (and low damage more common than serious damage) and brew-ups less likely.
I would upgrade crew survivability just a little more (this was done a year ot two ago, and was a great improvement).
Make shooting on the move even harder (WW2) to encourage players to use the short halt or stationary more often.
As for the PIAT, I think it's well under-modelled compared to the Bazooka, Panzerfaust, Panzerschreck and many AT grenade launchers.
Everyone acknowledges the PIAT had a range of 350M, yet in the game it is only 100M. I understand the accuracy was rubbish beyond 100M but the rocket weapons were even worse (WW2 rockets were horribly inaccurate and unstable during flight). So I'm fine with a 100M PIAT but the other weapons should also be reduced to their short 'can't miss' ranges, or put all at max, or mid range, and lower accuracy even more.
I suspect we will see these weapons tweaked in the next release. We will see...