Muhail2 Wrote:I've written at least twice, why the combat in SP is deadlier than combat in real life and why it IS realistic. Consider re-reading.
At individuals, in woods - maybe. But surely not when firing agains a 10 men squad or a heavy weapon team.
Yes, and somewhere in that system a coefficent is put wrong or a glitch happens to be.
You seem to completly miss the point of HE weaponry. While a time-to-corpses ration of MG firing at advancing infantry in open maybe better than of HE weaponry, it can't do one important thing - destroy or negate cover. In reality infantry always tries to hide behind some cover, both in advance and defence. MG can do nothing to a trooper behind a rock or in a little hole, even a fallen tree can save soldier's life. And HE blast will destroy both cover and hiding soldier, and chances are that one of the many high-speed fragments (you do remember than most of aforementioned weapons are HE-FRAG?) will find it's way to some other soldiers. Or a shockwave will do the job.
This raises another question: why does HE effect suffer so much when firing at infantry in houses or woods?
Stupid soviets, why they were so happy about their AGLs and tried to install one on every BTR in Afghanistan when it's not effective? :)
AGL can over-shoot obstacles - the thing which standard MG almost never will do - or place flanking shots at the cover to get the soldier with fragments.
Yes, they must be balanced - but the game is far from balanced now. A mentioned platoon of tanks can only effectively destroy enemy armor. A tank barely has ammo to rout an infantry platoon, especially if he can't move too close risking getting an RPG round in side.
And mentioned battalion of infanty can fight with almost any targets at most ranges. ATGM will wipe out tanks easily, personal RPGs will make short work of light armor, MGs will take out supporting infantry and personal SAM launchers will make pilots' lives more exciting. With a little increase in cost to buy APCs instead of trucks they will be even more mobile then tanks. A battalion of infantry is a unit fit for any task, while a tank platoon is no more than armor-sweeper. It does it's real-life job of supporting infantry with fire exceptionaly bad.
And both have the same cost.
I don't sense balance in here.
I'm not going to continue to debate this issue with you. You twist the topic and my words to suit your own preconceptions. Fine. Go ahead if it makes you happy.
There's nothing new in your remarks. And I'm not going to go into this again. Don't like the game the way it is? Play another game then.
Narwan