Quote:Have damage more likely (and low damage more common than serious damage) and brew-ups less likely.
I would upgrade crew survivability just a little more (this was done a year ot two ago, and was a great improvement).
Make shooting on the move even harder (WW2) to encourage players to use the short halt or stationary more often.
Not sure how you would do this without a new game though see where you are coming from & a few things might be possible.
On damage not sure if model can be improved it would be nice to see things damaged like Frange finder or for MBT certainly vision aids. Plus reduced speed for track /roadwheel damage etc.
Shooting on the move really needs a whole new engine I think to do well. Stationary moving should be independant of game turn as in you can end the turn still moving & it should cost points to change speed which would simulate sluggish acceleration.
Say 3MP to stop or based on speed doing & if increasing speed including from stationary +1MP per hex. This would mean a tank could not go flat out from a standing start in one turn. Also infantry loading could be addressed as currently costs nothing so no op fire opportunity. Same problem with placing smoke no need for infantry to worry while placing