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Why visibility suddenly to 1 hex?
12-19-2009, 12:03 PM, (This post was last modified: 12-19-2009, 12:25 PM by Glenn Saunders.)
#14
RE: Why visibility suddenly to 1 hex?
tazaaron Wrote:.... but you mentioned in default scenarios you check to make sure your weather is in line but i just checked your default scenario for the big scenario and you guys have 1 and 3 in your scenario but have 3 and 5 in the weather file..........

The CURRENT Vis at the start of the Big Scn - "#850610_01s_West_Germany" is set to 3

The Weather file for this day says:
10 6 1985 80 20 0 0 0 2 3

As the current Vis at the start of the Scn is 3 and that is within within the range for this day in the Weather file (2 to 3) then this is what I call checked and within the range.

If you opt to NOT USE the Optional Weather rule, then the Vis for the entire game will vary between 1 and 3 and never get above that range. If you want the Vis range to be more than 1-3 in your Mod CG when Optional Weather is not used, than you can pick values that suit you.

Glenn
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Messages In This Thread
Why visibility suddenly to 1 hex? - by vionville - 12-18-2009, 04:37 AM
RE: Why visibility suddenly to 1 hex? - by Aaron - 12-18-2009, 05:48 PM
RE: Why visibility suddenly to 1 hex? - by Glenn Saunders - 12-19-2009, 12:03 PM
RE: Why visibility suddenly to 1 hex? - by Aaron - 12-19-2009, 05:25 PM
RE: Why visibility suddenly to 1 hex? - by Aaron - 12-20-2009, 07:22 AM
RE: Why visibility suddenly to 1 hex? - by Aaron - 12-20-2009, 09:17 PM

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