• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Disabled Armor-Indirect by the Map-and more about Gardening Later
12-20-2009, 01:07 PM, (This post was last modified: 12-20-2009, 01:29 PM by Jim von Krieg.)
#3
RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
I actually like what I consider the much more realistic ability for artillery to kill armor in the current generation arty routine... until the adjustment, armor was pretty much immune to artillery... VERY unrealistic... If you drive into a village under bombardment bad things can happen.... even to unspotted armor... but we won't even think twice about running those Panzers into a village getting flattened by 203mm HE...

I don't think it should be immune which 2% essentially gives you if Jason and crew are reverting to the old arty regime... Heavy artillery barrages should give a tanker pause... not make them yawn...

I'd also like to see a breakdown roll, especially against Heavy German armor moving long distances...

And I'm a heretic in that I consider the extreme assault rules in the current edition much more realistic than automatic herd and roll up of the whole kit and kaboodle we get without it... it does mess up the balance of scenarios, which probably should be adjusted by additional turns... My opinion is that armor should not be able to bum rush a disrupted unit in a village and wipe it out without breaking a sweat... but that is just me...

My critiques are based on what I think is realistic... but I also realize its just a game... I do love the game and will adjust to whatever Matrix goes with, but I think they are regressing when they make the arty less capable against armor...

Regards and lets keep the debate, if it breaks out, friendly...

Jim
Quote this message in a reply


Messages In This Thread
RE: Disabled Armor-Indirect by the Map-and more about Gardening Later - by Jim von Krieg - 12-20-2009, 01:07 PM

Forum Jump:


Users browsing this thread: 11 Guest(s)