RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
Hello, Gents !
I gotta say that I'm with Mr. Jim and XLVIII Pz. Korp above concerning artillery effects. All that blast noise , debris, shell splinters has been a bother for tank vision and communication. There should be something bothersome from enough HE blastings. The idea of duel effects is good - some kill ratio and the rest for disruption - I like that, too.
And .. despite my foibles in play .. I do like the extreme assault rule as a bit closer to realistic ( maybe it could be a bit less harsh, tho ? ). What was also kinda nice .. the concept of armour retreat facing from the ASDN EF2 patch ... no goofy easy rear shots frontally ... gotta manuever some for a better angle.
All aside .. what a great game all around .. better than ... other stuff !
Tom S. 5 Leichte Div :chin:[/size]
|