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Disabled Armor-Indirect by the Map-and more about Gardening Later
12-21-2009, 05:57 AM,
#16
RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
K K Rossokolski Wrote:Surely the key here is not whether people "feel" that a certain outcome is too much/too little, but whether there is actual quantitative battle experience.

Agreed Rod, based on actual results. 2% from the original game was too low.

Quote:I draw your attention to Eastern Front II User Guide pp214-5, which cites some British experience, suggesting HE was the cause of of a tank casualty in 3% of cases.

I would suspect that number being correct in the Brits case and I suspect possibly for the Americans too. It was most likey higher for the Germans and the Russians however.

I believe the outright kill rate (not a disabled result) happens around 1 to 2% of the tiem from indirect artillry.

This is techincally different than a disabled result.

A disabled tank has the capacity to be repared (outside the game's scope), while a destroyed tank is unusable.

Maybe the way to go is to award only half points for a disabled tank (rounded up). You still lose it for the game but in an operational sense it can be fixed.

Probably a nightmare to program however.

Thanx!

Hawk
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RE: Disabled Armor-Indirect by the Map-and more about Gardening Later - by Hawk Kriegsman - 12-21-2009, 05:57 AM

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