K K Rossokolski Wrote:Surely the key here is not whether people "feel" that a certain outcome is too much/too little, but whether there is actual quantitative battle experience.
Agreed Rod, based on actual results. 2% from the original game was too low.
Quote:I draw your attention to Eastern Front II User Guide pp214-5, which cites some British experience, suggesting HE was the cause of of a tank casualty in 3% of cases.
I would suspect that number being correct in the Brits case and I suspect possibly for the Americans too. It was most likey higher for the Germans and the Russians however.
I believe the outright kill rate (not a disabled result) happens around 1 to 2% of the tiem from indirect artillry.
This is techincally different than a disabled result.
A disabled tank has the capacity to be repared (outside the game's scope), while a destroyed tank is unusable.
Maybe the way to go is to award only half points for a disabled tank (rounded up). You still lose it for the game but in an operational sense it can be fixed.
Probably a nightmare to program however.
Thanx!
Hawk