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Disabled Armor-Indirect by the Map-and more about Gardening Later
12-21-2009, 08:22 AM,
#24
RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
K K Rossokolski Wrote:What about those that break down once battle is joined?...more likely as higher speed and violent manoeuvre is bound to have an effect on machinery.

I hear what you are saying Rod, but to me that is an element better left to a more tactical game like Combat Missions.

In theroy you could have no limit to the amount of items you keep track of in the game.

How about water evaporation rules in desert scenarios? Running out of ammo completely? Lowering of morale as you side suffers losses. Capturing and using equipment. Actualy having to escort POWs off the map to get points? Battalion aid stations to retreat to and get an SP back?

I would hate CS to go the way of advanced squad leader. So detailed it became nearly unplayable.

The beauty of CS for me is the perfect blend of tactical and operational.

The fact it has lasted so long says all you need to say about how well the original game was made.

Thanx!

Hawk
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RE: Disabled Armor-Indirect by the Map-and more about Gardening Later - by Hawk Kriegsman - 12-21-2009, 08:22 AM

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