RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
Say amen RR...;O)
I think You, KK, myself and many others are trying to say..."we like the new rules...but can we consider some moderation in cases where they maybe they have shifted things a little too far".
I can deal with the tables....this is simply my opinion...but my dice have not seen fit to give me a single disrupt on armor since the disables have started appearing with 1.04. Perhaps this is just probability...and if you guys are saying the disrupt percentage hasn't changed...OK...sounds good...but we could still consider making some of the new disable results become disrupts instead.
The table I dug up did state 4% but it may be a statistic that is misleading. They were referring to 4% as I remembered...but they mean 4% of tanks lost in combat or through breakdown attrition. As in 4 out of every 100 destroyed or disabled. Which speaks to the breakdown ideas above. In actuality mines were the overwhelming majority of casualties for the US Tanks in the Alsace Lorraine Campaign during 1944 for the Spearhead Division. IE, out of some 600 plus tanks destroyed during that period, more than 240 were lost to mines, 150 to direct fire, 115 to anti armor infantry attacks, etc, etc. Breakdowns due to mechanical reasons were the other big contributor. 23 were lost to artillery. No mention as to the caliber of artillery.
While stats don't always lie, in this case many of these were recovered, and the breakdowns were over a 6 week period. So...not really useful for estimating what we are trying to quantify.
Still...looks like over the long run...at least for a division on the offensive in late WWII Western Europe...mines did most of the damage...and that feels about right. I know mines took out an even higher percentage of German tanks during their late war offensives, no doubt in part due to the American Sherman's inability to destroy them with direct fire except in rare instances at close range and with flank shots.
So....keep up the debate guys!
Good stuff.
By the by this was brought up by someone else (Ivan was it?) on a different forum but what do you guys think about a disable (sometimes) simply becoming an immobile pillbox?
Odds are a tank that is in range and not moving won't last long anyways...but it rings true in my opinion.
Regards,
Dan
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