RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
When during 1.04 beta testing we determined the new % of artillery effectiveness against armor we used "The Siegfried Line Campaign" by McDonald. It was tested in some of the Hamich scenarios in WestFront until the events roughly matched the losses vs artillery in the real attack made by the American 3rd Armored Division. We chose this attack as we had detailed figures and a very accurate oob in the scenario.
At first we were too high in the loss results, then the % was lowered until the loss rates to arty were historical. One can argue about a percent up or down, but one could do that after each test one would conduct I think.
The problem at the moment is that at that time we didn't take into account that smaller mortars would also be used against armor and can be (over) effective in disabling armor. I'm not sure if it is possible to code them in such a way as to make them less effective, or if the overall % should be lowered because of the mortars. Maybe there are also other weaknesses in the way it was coded. I'm not sure if Jonathan put these forward in earlier board discussions about this subject.
This is about what I remember about the issue. My opinion is that, even if it is not perfect, that it is better than it was before.
Huib
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