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Disabled Armor-Indirect by the Map-and more about Gardening Later
12-23-2009, 11:17 PM, (This post was last modified: 12-23-2009, 11:18 PM by Hawk Kriegsman.)
#36
RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
Huib Versloot Wrote:My opinion is that, even if it is not perfect, that it is better than it was before.

Huib

Agreed 100%. It is much better than before.

When looking at the abstracted nature of what disabled could be (which could be dozens of different things) I am not sure that changing the effectivness of any artillery is warranted.

The commander of a tank (or any other crew member) ridiing in the open is just as vulnerable to 60mm mortar as a anyone else. A tank losing its commander, driver, gunner, etc due to death or injury disables a tank just the same as it losing its track or gun sights for the purposes of CS within it's scale.

Another one of the beauties of CS is some of the abstract nature of how somethings get resolved. Disabled is one of those.

I would suggest to those looking for higher leavels of detail and realism look towards games like Combat Missions or Steel Panthers. Because of the scale (tactical squad level with individual vehicles) of those games it is important how the tank was disabled as crews can bail out and move around the board or they can be imobilized and still fire.

The scale of CS (platoon level tactical / operationsl) is not suited to such fine levels of detail.

Thanx!

Hawk
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RE: Disabled Armor-Indirect by the Map-and more about Gardening Later - by Hawk Kriegsman - 12-23-2009, 11:17 PM

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