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Vehicle recovery
12-27-2009, 08:40 AM,
#32
RE: Vehicle recovery
SP is a pretty fine balance between a game engine and a reality engine in the sense that it has to model reality to a fair degree but also retain the playability. In this sense a 1 in 3 chance in say 0 to 5 turns would be an acceptable thing. I dont want a major chance for all vehicles to get out but I want that chance as I think that it makes the nod to reality but also alows for some playability. Besides I have seen and played games where more than 3 or so tanks were stuck, a 1 in 3 chance would be a fine thing.

I do note that perhaps as in real life the heavier the thing the harder it is to get out (and more likely to get stuck in the first place) so that lighter vehicles have a better chance to get out than heavier ones. Also this is not just for tanks but all vehicles.

I dont know how much hassle(hoff) this is to code in but in actual game terms this wouldnt unbalance anything as the definition of immobile doesnt have to be a permanent thing, it can be seen as temporary or later permanent (for the duration of the game) which at least (as in SPwaw) allows some possibility for a stuck vehicle to get back in the game.
Bis peccare in bello no licet - One cannot blunder twice in war.
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Messages In This Thread
Vehicle recovery - by Ratel - 12-21-2009, 11:47 PM
RE: Vehicle recovery - by Walrus - 12-22-2009, 12:55 AM
RE: Vehicle recovery - by Ratel - 12-22-2009, 03:47 PM
RE: Vehicle recovery - by Walrus - 12-22-2009, 04:34 PM
RE: Vehicle recovery - by Ratel - 12-22-2009, 05:33 PM
RE: Vehicle recovery - by Cross - 12-22-2009, 11:12 PM
RE: Vehicle recovery - by Weasel - 12-23-2009, 04:16 AM
RE: Vehicle recovery - by klanx171 - 12-24-2009, 11:43 AM
RE: Vehicle recovery - by Ratel - 12-24-2009, 04:23 PM
RE: Vehicle recovery - by Vesku - 12-24-2009, 04:54 PM
RE: Vehicle recovery - by Ratel - 12-24-2009, 05:10 PM
RE: Vehicle recovery - by Cross - 12-24-2009, 11:15 PM
RE: Vehicle recovery - by Vesku - 12-24-2009, 06:04 PM
RE: Vehicle recovery - by Ratel - 12-24-2009, 06:49 PM
RE: Vehicle recovery - by Vesku - 12-24-2009, 07:05 PM
RE: Vehicle recovery - by Walrus - 12-24-2009, 07:21 PM
RE: Vehicle recovery - by Ratel - 12-24-2009, 08:33 PM
RE: Vehicle recovery - by Imp - 12-24-2009, 07:58 PM
RE: Vehicle recovery - by Imp - 12-25-2009, 01:40 AM
RE: Vehicle recovery - by Imp - 12-25-2009, 02:50 AM
RE: Vehicle recovery - by Weasel - 12-25-2009, 08:19 AM
RE: Vehicle recovery - by Vesku - 12-25-2009, 04:57 PM
RE: Vehicle recovery - by Weasel - 12-26-2009, 05:37 AM
RE: Vehicle recovery - by Walrus - 12-25-2009, 05:58 PM
RE: Vehicle recovery - by Imp - 12-26-2009, 03:14 AM
RE: Vehicle recovery - by klanx171 - 12-26-2009, 12:22 PM
RE: Vehicle recovery - by Weasel - 12-26-2009, 02:45 PM
RE: Vehicle recovery - by klanx171 - 12-26-2009, 11:04 PM
RE: Vehicle recovery - by Imp - 12-26-2009, 04:06 PM
RE: Vehicle recovery - by klanx171 - 12-26-2009, 11:03 PM
RE: Vehicle recovery - by Imp - 12-27-2009, 04:06 AM
RE: Vehicle recovery - by klanx171 - 12-27-2009, 08:40 AM
RE: Vehicle recovery - by Weasel - 12-27-2009, 08:57 AM
RE: Vehicle recovery - by klanx171 - 12-27-2009, 09:30 AM
RE: Vehicle recovery - by Imp - 12-27-2009, 12:33 PM
RE: Vehicle recovery - by Imp - 12-27-2009, 12:53 PM
RE: Vehicle recovery - by klanx171 - 12-27-2009, 01:34 PM
RE: Vehicle recovery - by Walrus - 12-27-2009, 03:06 PM
RE: Vehicle recovery - by Imp - 12-27-2009, 01:56 PM
RE: Vehicle recovery - by Vesku - 12-27-2009, 05:30 PM
RE: Vehicle recovery - by Imp - 12-27-2009, 07:13 PM
RE: Vehicle recovery - by low_bidder - 12-28-2009, 08:11 AM
RE: Vehicle recovery - by RightDeve - 12-28-2009, 03:55 PM
RE: Vehicle recovery - by klanx171 - 12-28-2009, 04:14 PM
RE: Vehicle recovery - by Imp - 12-28-2009, 07:06 PM
RE: Vehicle recovery - by klanx171 - 12-29-2009, 06:27 AM
RE: Vehicle recovery - by low_bidder - 12-29-2009, 06:44 AM
RE: Vehicle recovery - by Imp - 12-29-2009, 08:57 AM
RE: Vehicle recovery - by klanx171 - 12-29-2009, 09:10 AM

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