• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


1.04 Load-Unload Costs for Artillery
12-28-2009, 01:54 AM, (This post was last modified: 12-28-2009, 01:55 AM by Dan Caviness.)
#1
1.04 Load-Unload Costs for Artillery
Hey guys...spotted another issue or two in one of our new test scenarios...and wanted to see if anyone else has seen this.

It appears some of the artillery can now load and/or unload for zero APs? We've seen this happen with the heavy artillery units and the rail gun units in the Aachen-West Wall H2H scenario.

So far I've noted the 240mm's, the 155mm Long Toms, and Smedley (thanks Rob!) has noted the German railguns also load/unload for free. I have not seen this with medium or light artillery...but admit I haven't tested all the possibilities.

Just wondered if this is system wide and anyone else has seen it.
If anyone else has created a 1.04 scenario with heavy artillery let me know so I can make sure it's not my program.

We've instituted some Rules of Engagement for our testing to deal with this...being gentlemen and all that...we pinky swore...cheers

1. Assume and take one full turn to load and or unload heavy artillery. I.E., charge yourself the 100 APs it should cost.

2. Don't use water capable vehicles such as the M29 Weasel to move towed artillery over blue water, swamp, etc.

Jason and I have pm'd over this and he is aware.

Regards,

Dan
Quote this message in a reply


Messages In This Thread
1.04 Load-Unload Costs for Artillery - by Dan Caviness - 12-28-2009, 01:54 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)