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Disabled Armor-Indirect by the Map-and more about Gardening Later
12-28-2009, 08:21 AM, (This post was last modified: 12-28-2009, 08:28 AM by Dan Caviness.)
#38
RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
Good point. The tables do not appear to penalize the chances for disables when firing on unspotted hexes like it penalizes the attack values on unspotted soft targets.
I would think that makes sense...and is "code-able"...as it were.

Alfons...I think we may be looking at the same tables.
I can't find my pdf of that US Army report...but I know it refers to 4 percent of tanks lost. In other words, for every 100 tanks destroyed on average, 4 of those were by artillery fire. Aren't we making a mistake by assuming that means 4 out of every 100 artillery shells land on a tank and disable it?
That may be so...but I haven't found anything that says it's so...yet...

That was my original point...not very well made.

As stated...I can live with it...and obviously some prefer it.

I do stand by my original statement however...that it "dumbs down" the game rather than makes it even more marvelously complex than it is now.
How else are we going to school the nubes???...lol...
It's just my personal style of play...but I will happily shell spotted hexes in "no mans land" between myself and the enemy...only to make sure the turn he does move into them...he pays. With the new tables...I think it's possible to do better just shelling the unspotted hexes in areas your pretty sure they have to be in. OK, but that takes less consideration in my opinion. Probably only because I've been getting the worse of it by others who do it...lol..

The point made by others that it can really effect game balance for existing scenarios and work is well made. I'm playing Von Tirpitz in "Hugh is Coming". Nice little scenario...maybe has a flaw or two...what scenario doesn't...but it's designed to be a quick hitter where the first side Allied player is attempting to make it to an exit hex...trying to help relieve and breakout the encircled Allies in Bastogne. I think it's a lot of fun to play. This last time though, Von Tirp has gotten the bulk of his results by shelling unspotted hexes and taking out Shermans, Hellcats, and anything else with steel skin, using the increased disable percentage to his advantage.
It still plays...but not like it used to! If your going to reach the exit objectives in that scenario...you rolling loaded tracks and trying to deny spots down the "death row" the map requires you to negotiate. There is only one road that can get you there.
Since you know where they have to be...even if you don't spot them...you can make hay simply by shelling by the map even if the Allied player has eliminated your combat units that used to have to spot for you to make that work.

It's all good.

Regards,

Dan
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RE: Disabled Armor-Indirect by the Map-and more about Gardening Later - by Dan Caviness - 12-28-2009, 08:21 AM

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