1001 Questions
Hi all! I'm a perfect newbie to this HPS' Ops Games, and currently have myriad of questions to be put on the forum. I see that the docs supplied aren't satisfactory to explain things to such a newbie like me. So;
1. Is there any effect for an overlapping ZoC by two friendly units? Is there any ZoC strength level like WaW Series game by AH back in 90s?
2. About marching. Will be any fatigue effect on troops committing a very long march in travel mode?
3. What is the effect in game terms for Digging in (the benefit)? I've searched this thing in the whole document and found only the setback effect for dig-in unit, i.e fire at half value)
4. About supply. Is there any effect for a unit exposed to Low-supply state for too long? The manual says that units without supply will only fire and defend at half value and things like that. What happen to my unit which is not supplied for a very long time?
5. Explicit supply. The manual says that explicit supply will override the Virtual Supply truck OR , will this be happening if THERE IS NO supply unit on the scenario?
6. The Combined Arms rule. Will tanks/armored units be subject to Combined arms penalty providing they're not assaulting into urban area (woods, say). I believe tanks are vulnerable in densely wooded area.
7. Is it possible for foot-infantry to become passenger in an armored formation?
8. What is actually "Congestion"? In real-life what kind of obstacles are these congestion?
9. What about troops without food supply/spare parts being depicted in the game ? (a rather 'tard question i think ;) )
10. Back in WaW series game by AH (again), there's a special rule for full ferry hex when it is winter months (the water is not wholly iced) in which the ferry movement is not allowed due to the fact that moving ice sheets are exremely dangerous for river crossing units. Is this simulated in the game?
11. What does it mean for mech-infantry units to be "on-foot". Where are their mech toys then? Say if crossing a river using ferry hex, does it mean they're abandoning their toys on the previous bank?
12. What about airlift-supply in Stalingrad fortress in the game?
13. I don't understand any explanation on the doc about a unit entering a "vacated" fort loses its fire/defense value whatsoever. Shouldn't it be that any "vacated" fort loses its "vacated" status when there's a unit settling on it, thus it won't lose any of its fire value?
14. Will the capture of Gumrak airfield in Stalingrad affect any air support/supply for units inside the kessel?
15. Does unit exposed to very heavy firefight have more chance of being low-on ammo? If not why?
16. Why is it the game includes a movement called Railway movement? I think railway transport shouldn't be freely accessible at any time for units on the front line?
17. What will exactly each level of fatigue cause on units?
18. What is "broken" terrain? I think the manual says nothing on this particular terrain. Is it a very rough artillery-blasted terrain?
19. Why is a unit that is "isolated" becomes automatically low-ammo/fuel? Shouldn't it be that they still have ammo/fuel in hands?
20. Is it possible for artillery units to lose their fire value when firing into swamp/soft terrain hexes due to the fact that the shells' blast are absorbed?
21. Is there any command rating/level for each HQ simulated in the game? It is sure to be different when commanded by a capable commander than not.
22. Is there any MP penalty when traversing from lower to higher hexes?
23. Can I master this game?
I'm so sorry for asking so many a question, and if some of them sounds 'aggressive', i don't mean to offend anything. I really love this new experience of Operational Level warfare offered by HPS. I was only a tactical commander previously (esp. WinSPMBT and WinSPWW2).
Arigatou ! :bow:
Cheers, RightDeve
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