*Marc beat me to the post button* :)
Hello Zain,
Welcome to the OpS ladder at the Blitz, we will do all we can to help you get going with the PzC series, i will try to answer your 1001 questions but some of them are really aimed at the titles designer(s) rather than the rules, so for those questions i will just put "design question" and maybe Glenn will answer those. ;)
One thing you need to remember is there are a lot of abstract features in PzC, some of which you have picked up on.
1. No
2. Units will pick up fatigue when they move regardless of whether they are in travel mode or deployed, if the "night fatigue" optional rule is selected they will accumulate more fatigue when moving on night turns.
3. The benefit to digging in is the fact any units in a IP or trench receive a negative modifier
benefit on enemy fire into a IP or trench hex they occupy, this is normally -20 for IP and -40 for a trench but the value varies from title to title, the value is shown in the display area to the side of the map or in the PDT file displayed by pressing F4.
4. There is no effect long term on units that are out of supply.
5. To be able to use the explicit supply OR, the scenario needs to have a "s" in the filename i.e 0619_01
s: The Tobruk Stakes, otherwise selecting explicit supply has no effect.
6. The rules states "non clear" hex's, so that includes woods, forest or urban.
7. No
8. This can be used to represent various things, but for example the crowds welcoming the XXX Corps advancing to Arnhem slowed them down considerably and the congestion feature is used to represent this.
9. It is not depicted other than the possibility of a unit going "low supply".
10. No
11. An abstract feature, the units regain their vehicles when they stack with their HQ, where they have been stored is not represented.
12. The airlift is represented by supply sources at the airfields, lose control of the airfields and the supply stops arriving.
13. Any fortified hex (pillbox, bunker, trench, IP) loses half its protection when it is vacated by a friendly unit, in the case of trench's and IP's they can be brought back to full strength by more successful digging in, but pillbox's and bunkers never regain there former strength.
One again if you click on a hex and the fortification name is shown in UPPERCASE it is at full strength, if it is shown in lowercase it has been vacated (i.e TRENCH -40 or trench -20).
14. The loss of Gumrak will mean the Axis player cannot draw supply from it any more unless he recaptures it.
15. No. Designer question.
16. Designer question.
17. That would require a long answer, the rules section on all the effects of fatigue are very clear.
18. Broken is just another type of terrain like rough or vineyard, with its own MP restrictions and defensive values.
19. Designer question.
20. Other than the defensive value of marsh/swamp, no.
21. This is covered by the quality of the HQ unit.
22. Yes, shown in the PDT file (press F4).
23. Yes of course you can, but it will take time and that can be a lot of fun.