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1001 Questions
12-29-2009, 04:57 AM,
#8
RE: 1001 Questions
One of the problems with being isolated is that defensive fire counts the same as direct fire in your turn (offensive fire) for the purpose of going low ammo. One would think that defensive fire should be excluded from the low ammo calculation as the defenders would try to control their defensive fire to conserve ammunition for repelling an assault.

In the current game engine it is far too easy for a "worthless" unit (meaning on with a low assault value or one which can not shoot at the isolated unit(s) in direct fire; ie. having an HA range of zero against an isolated bunker) to attract defensive fire of isolated units and cause them to lose another morale step for low ammo in the next turn.

Isolation means your unit(s) are gone next turn, so avoid it at all costs unless the sacrifice is required.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
1001 Questions - by RightDeve - 12-28-2009, 03:25 PM
RE: 1001 Questions - by FLG - 12-28-2009, 10:06 PM
RE: 1001 Questions - by Mr Grumpy - 12-28-2009, 10:22 PM
RE: 1001 Questions - by Mr Grumpy - 12-28-2009, 10:27 PM
RE: 1001 Questions - by FLG - 12-28-2009, 10:40 PM
RE: 1001 Questions - by Mr Grumpy - 12-29-2009, 01:29 AM
RE: 1001 Questions - by Ricky B - 12-29-2009, 02:31 AM
RE: 1001 Questions - by Dog Soldier - 12-29-2009, 04:57 AM
RE: 1001 Questions - by SuperIke - 12-29-2009, 05:10 AM
RE: 1001 Questions - by Al - 12-29-2009, 05:39 AM
RE: 1001 Questions - by Gasbag - 12-29-2009, 01:13 PM
RE: 1001 Questions - by SuperIke - 12-29-2009, 01:19 PM
RE: 1001 Questions - by RightDeve - 12-31-2009, 01:15 PM

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