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Suggestion on Command Range
12-29-2009, 06:23 AM,
#3
RE: Suggestion on Command Range
Dog Soldier Wrote:Disruption, breaking, or being in travel mode has far greater consequences for the command radius than morale. The impact of disruption on your example of a 150 hex command radius HQ unit would be a loss of 75 hexes in command radius.

If your 150 hex range HQ is anywhere near where it can be disrupted then the quality probably doesn't matter! :)

I think the % idea is a pretty good one. Maybe making C the baseline and going up or down in 5% steps.
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Messages In This Thread
Suggestion on Command Range - by cavalry corps - 12-29-2009, 04:19 AM
RE: Suggestion on Command Range - by Dog Soldier - 12-29-2009, 05:45 AM
RE: Suggestion on Command Range - by James Ward - 12-29-2009, 06:23 AM
RE: Suggestion on Command Range - by Dog Soldier - 12-29-2009, 08:43 AM
RE: Suggestion on Command Range - by James Ward - 12-29-2009, 01:52 PM
RE: Suggestion on Command Range - by Dog Soldier - 12-31-2009, 11:13 AM
RE: Suggestion on Command Range - by Dog Soldier - 12-31-2009, 11:12 AM

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