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Suggestion on Command Range
12-29-2009, 08:43 AM,
#4
RE: Suggestion on Command Range
James Ward Wrote:
Dog Soldier Wrote:Disruption, breaking, or being in travel mode has far greater consequences for the command radius than morale. The impact of disruption on your example of a 150 hex command radius HQ unit would be a loss of 75 hexes in command radius.

If your 150 hex range HQ is anywhere near where it can be disrupted then the quality probably doesn't matter! :)

You mean to tell me you never had an HQ strafed by air attack? If so, you have been playing the wrong opponents. Big Grin

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Suggestion on Command Range - by cavalry corps - 12-29-2009, 04:19 AM
RE: Suggestion on Command Range - by Dog Soldier - 12-29-2009, 05:45 AM
RE: Suggestion on Command Range - by James Ward - 12-29-2009, 06:23 AM
RE: Suggestion on Command Range - by Dog Soldier - 12-29-2009, 08:43 AM
RE: Suggestion on Command Range - by James Ward - 12-29-2009, 01:52 PM
RE: Suggestion on Command Range - by Dog Soldier - 12-31-2009, 11:13 AM
RE: Suggestion on Command Range - by Dog Soldier - 12-31-2009, 11:12 AM

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