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Suggestion on Command Range
12-29-2009, 11:01 AM,
#5
RE: Suggestion on Command Range
In playing PZC for 5 yeras or so I have only ever had one Army level HQ destroyed in combat that was in M44 as Axis

I agree that disruption for a high level HQ would be more severe and another good reason to keep it out of harms way. The chances of anything much happeing to a A grade corps hq is not much and even a B level one should recover atef a turn or two. My idea therefore makes HQ units even more important though I admit that my main point was about the range issue .

If you are using some of the rules it cannot be attacked by air anyway.

Cav
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Messages In This Thread
Suggestion on Command Range - by cavalry corps - 12-29-2009, 04:19 AM
RE: Suggestion on Command Range - by Dog Soldier - 12-29-2009, 05:45 AM
RE: Suggestion on Command Range - by James Ward - 12-29-2009, 06:23 AM
RE: Suggestion on Command Range - by Dog Soldier - 12-29-2009, 08:43 AM
RE: Suggestion on Command Range - by James Ward - 12-29-2009, 01:52 PM
RE: Suggestion on Command Range - by Dog Soldier - 12-31-2009, 11:13 AM
RE: Suggestion on Command Range - by cavalry corps - 12-29-2009, 11:01 AM
RE: Suggestion on Command Range - by Dog Soldier - 12-31-2009, 11:12 AM

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