dawags Wrote:"In my opinion you could not be more wrong. Being able to charge straight at the enemy with your armor with no fear of enemy artilley dumbs down the game. Now if you are facing a foe with quality artillery you have to think."-Hawk
Don't think this is a relevant statement relative to the problem...
One does not worry about indirect in this manner...it is indirect.
Charging at the enemy relates more to direct fire. You may actually be better served to "charge" at the enemy in this regard. Indirect only hurts you when it hits you, it is much more likely to do so, when you stay in one place to shoot...:chin:
I've read many times of indirect artillery being called in upon advancing tanks. Maybe Hawk read the same books I did? ;)
I think that his point was both relative and relevant to the discussion.
dawags Wrote:The issue here is the nature of indirect fire and its results.
Yup, that has been the discussion since the changes in version 1.03/1.04 where some are of the opinion that they "like it" and some that they "do not like it".
dawags Wrote:a hex represents a large piece of terrain. Your likelihood of actually hitting what is located in it by indirect fire is much better if you can see what you are shooting at...do you dispute this?
A hex is 250meters. If "x" amount of artillery falls within that area "y" numbers of units will be effected based on the density and artillery fire tables?
You can do the research and figure out what effectiveness each type of artillery would have upon an area that size.
But, yes, a spotted hex will give the opportunity of directing the fire more toward the enemy precise positions within the hex.
dawags Wrote:I would like to see indirect by map and its results on armor be mitigated in the same manner that indirect by map and its results on infantry are mitigated. Currently you receive the same "roll" on the same table regardless of whether you see what you hit or you don't. The likelihood of disable is thus the same.
This may be due to "not thinking something through"?
dawags Wrote:Essentially you need to spot infantry to maximize artillery on indirect, you do not however, currently need to spot armor to maximize its effect. It is a "glitch" in the game. It does not reflect any sort of reality, unless you believe that artillery spotting is a waste of time.
I'm sure that no one here would think that artillery spotting is a "waste of time". Nor, would I think that anyone playing would think that "fire by map" into unspotted areas is a waste of time either. And, reality in a simulation "game" can become counterproductive? There are a few more tactically adept games that model "reality" on a more "real" level.
The balance is in the juxtiposition of simulation and game?
The Matrix team is active and involved. I am sure that they will think this through and update it with the new package upgrade. :smoke:
RR