RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
Nice point - counterpoint discussion...
I'm still developing my opinion on the new artillery routine... not enough experience with v1.04 to have a hard and fast opinion... other than I want the arty to have an effect... After all, it is the number one killer on the WW2 battlefield of everything...
I like the fact there is a possible result against a tank under shell fire... I'm open to what the result should be, but there should be some more than No Result. However, in one of my current games I'm not seeing much results against me as my opponent blindly fires into the village I just took with a very large armor force..
One of my other old opinions on blind fire was the ineffective nature against infantry on the march... Is that still the case?... Loaded in a truck could get results, but if they were on foot I always noted that it had little effect if it was unobserved... Anyone have any relevant observations on the effect on unobserved troops on the march?
US Army terms... Registration Points (RP) in military (US Army) speak are key terrain or points on the battlefield in which you expect you may have to fire your arty... and want to do it quickly and accurately...
Forward Observers (FO's) observe some preliminary fire to "register" the guns on that location... this way the guns can quickly re-orient on that location without having to figure anything out... I have a chart to RP 1 for bearing and range from the gun's location... A call for fire comes in, I just have to set the gun and ammo to that range and bearing... no calculations occur... greatly speeding the response time of a call for fire to the resulting steel on target...
it could be a crossroads.. a village... an open area... Pre-registration fire is done to reduce response times on locations that you think that your opponent will move through... the better you do this, but better results you may get when you know the enemy is moving through that area...
Other thing mentioned is what we call Time-on-Target... essentially coordinating multiple guns to strike a single target at the same time... done by firing guns in a sequence based on time it takes the round to get to a target, so that all the rounds strike the target at the same time... Guns farther away fire first at lower elevations, while guns closer fire later or at higher elevations...
US Army could do multiple battalion and brigade arty units on a single target with devastating consequences... I recall reading of many instances in which German attacks were smashed as they were buried in concentrated artillery barrages by guns from across this front... this requires a high level of sophistication and communication capability to coordinate...
Thanks for everyone's input...
Jim
|