RE: Disabled Armor-Indirect by the Map-and more about Gardening Later
"This is where you are incorrect. It is not a combat results table. It is not based on the odds of attack verses defense. It is a staight 4% chance." -Hawk
Hawk,
I am totally flummoxed by this statement...
I have basically said you get the same roll regardless.
You tell me I am incorrect, because it is a staight (sic) 4% chance. :conf:
Essentially, you are saying my assertion is incorrect because there is no difference between whether armor is spotted or not because the % chance to hit is the same...which was my point!
I have to give up on you here Hawk.
Obviously, you don't see my point, which is fine.
However, arguing with counter-intuitive logic is a waste of time.
It has a certain school-yard feel to it, which doesn't have much appeal in an intellectual debate.
I only post on this forum to make the point...and I seem to be losing sight of it, so let me re-form and clarify... Most who have weighed in, don't agree, but that is part of what this is about...I'm good with that. It is the nature of this form of dialogue, or at least that was my impression.
1) I like the new indirect table and greater percentage chance to disable armor. It adds a nuance to the game that forces you to protect armor against indirect that you did not have to previously.
2) The only aspect of this I dislike, because it lacks a certain "realistic" feel to me, is that indirect by map (which I do realize is an optional rule) hitting unspotted armor has the same general effect as spotted armor. It should NOT, but I leave that to the designers at Matrix to decide fully.
and, relative to that...
3) the caliber of indirect has no basic impact on the likelihood of result on armor. High caliber has no add nor does low caliber subtract. This also feels less than realistic to me.
Regardless, I continue to play this game, as it is the best game engine available for wargame simulation on a tactical/strategic level.
Frankly, due to this change, I indirect by map more, especially if I believe advancing armor is located in the general vicinity of where I am dropping said "load". I rarely did this before, as I did not deem it to be as effective (except when as Von Krieg put it..."loaded in a truck could get results"). Now it appears to be over-effective. It changes how I play in this regard, as I see it as enhancing my likelihood of success.
dawags
:cool2:
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