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"Low on Supply" calculation
12-31-2009, 12:36 AM,
#3
RE: "Low on Supply" calculation
Unless it has changed if a unit goes low on ammo due to having fired and it's parent HQ is either not there or been destroyed it can never regain supply. Supply checks go thru HQs from highest to lowest so in theory the more HQs the more supply checks which may improve the HQs chance of resupply. Any unit located in the same hex as it's supplied HQ is automatically in supply. Exception is indirect fire units which only check supply once per turn against the base supply level for the scenario. Hence if you foresee a need for all arty a few turns down the road not firing them for a few turns should increase the chance that they will all be in supply at the critical time. I usually will save some each turn if possible esp in the large scenarios.

VE
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Messages In This Thread
"Low on Supply" calculation - by Crossroads - 12-30-2009, 06:03 PM
RE: "Low on Supply" calculation - by Crossroads - 12-31-2009, 12:37 AM
RE: "Low on Supply" calculation - by Von Earlmann - 12-31-2009, 12:36 AM
RE: "Low on Supply" calculation - by Crossroads - 12-31-2009, 12:38 AM

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