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WMD in MC; negative values
01-01-2010, 03:41 AM,
#13
RE: WMD in MC; negative values
> What I propose is simply that by entering negative values in the editor a side can have first use in nukes and no first use in chems.

Editor being Scn editor? That is a file format change which is not a little change.

> Same for the (loose) VP idea; fire a nuke, you pay 100 points "political cost".

The problem with this is 100 points in a small scn might work but in a big CG it is nothing. So picking a could be easy, but making a single value work for a short scn where 500 points is a major would work but would be insignificant in the langer, larger CGs. So there is no way to pick a nice value for this.

Glenn
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Messages In This Thread
WMD in MC; negative values - by Hans Boersma - 12-30-2009, 06:36 AM
RE: WMD in MC; negative values - by Dog Soldier - 12-31-2009, 12:20 PM
RE: WMD in MC; negative values - by Kuriltai - 12-31-2009, 01:39 PM
RE: WMD in MC; negative values - by JDR Dragoon - 12-31-2009, 04:41 PM
RE: WMD in MC; negative values - by Dog Soldier - 12-31-2009, 03:46 PM
RE: WMD in MC; negative values - by JDR Dragoon - 12-31-2009, 04:42 PM
RE: WMD in MC; negative values - by Hans Boersma - 12-31-2009, 08:40 PM
RE: WMD in MC; negative values - by FLG - 01-01-2010, 12:07 AM
RE: WMD in MC; negative values - by Hans Boersma - 01-01-2010, 01:29 AM
RE: WMD in MC; negative values - by Hans Boersma - 01-01-2010, 02:22 AM
RE: WMD in MC; negative values - by Glenn Saunders - 01-01-2010, 03:41 AM
RE: WMD in MC; negative values - by Hans Boersma - 01-01-2010, 09:59 PM

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