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Looking for an opponent for a PBEM game.
01-02-2010, 01:33 AM,
#6
RE: Looking for an opponent for a PBEM game.
Experienced means you have played MANY games against human opponents.
Thousands of games against the Program means you just know how to work the interface.
Computers are not sneaky. Computers don't set traps or try to fool you about what they intend to do. The computer doesn't withdraw from an uneven firefight. It especially won't withdarw thru a trap in hope that you follow.

ICM/AP are Improved Cluster Munitions that shoot bomblets with very good Armor Penetration values against the top armor of the target. Being cluster munitions they cover a wide area with many small yet powerful bombs (bomblets) . So if one has enough of them, it is possible to just walk them across a map, destroying all the vehicls they catch. Not much fun and not quite what the game is about.
ICM/AP does exist and should be in the game. It has yet to be proven on the battlefield, so whether of not it works as the game says it does is debatable. So I like to negoiate limits on it's use.

We can stilll play if you want. I will consider it a training game and declare a draw regardless of the actual outcome. Unless, you win, of course. You can imagine that, but I can't.
The program doesn't scout, so it has no idea how to combat scouts. It doesn't terrain drive either. If you plan on playing humans you will need to learn how to terraim drive as well as how to build fire sacks, SAM traps and artillery kill zones. Plus many other tricks. I did mention that human opponents are tricky, didn't I?
There used to be some fairly good tactical manuals for SP. Each version is a little different, so the older ones are not as useful.
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RE: Looking for an opponent for a PBEM game. - by low_bidder - 01-02-2010, 01:33 AM

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