RE: More questions about Danube front
Here are the tricks:
1. Electronic warfare will reveal an enemy HQ behind the lines from time to time. If you have air recon available, recon that hex - many times the HQ won't be alone but will be in the hex with some other units, and some of them may even be in travel mode. Any of your artillery units in range and/or capable air units can hit those units with full force. Remember, unless you air recon the EW spotted hex, while you can still hit it you will be firing blind at lesser strength. EW + air recon revealing who is there is the key
The best ways to reduce your losses:
- try not to have other of your units end the turn in the same hex as one of your HQ units, since every HQ potentially could be revealed through EW. If you get hit, the HQ gets hit but the others aren't there to also suffer
- try to have your HQ end the turn deployed and/or in non-clear terran - if revealed by EW they won't get hammered as badly...this is especially important with the high level army group HQ which can be a pain to lose
- you can also put lots of AAA around your HQ...this will hinder enemy air recon of the hex and make it less likely your HQ will be revealed.
2. On bridge blowing, some of the NATO engineers are able to deploy in marsh hexes, I think these are the truck borne ones - any NATO unit can go on foot also, and sometimes this can help to get an engineer into a hex they might not otherwise occupy. The NATO West German helo borne engineers are a different story altogether and they are worth their weight in gold...they can land anywhere to blow bridges, lay mines, etc.
3. On rear area artillery getting hammered, if the counter-battery option is enabled then every time one of your artillery units fires there is a chance it gives away its position. Like EW, you can then air recon the hex to reveal the arty unit (and any other enemy units in the hex) and hammer the revealed ones at full strength. If you don't reveal with air recon, you can still hit them but you fire blind.
NATO usually spends a lot of energy hitting Warsaw Pact artillery if they can, since Pact guns are the real killers. If you whittle them away from turn to turn, it can make a long term difference.
4. Artillery units can fire mines.
Hope this helps.
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