RE: Changes you would like to see
For fire resolution, if ou F7 during the replay at least, it will speed up and carry over into your turn for all fire. I like that but no way to switch it on during your turn, I think.
One thing I would like for PzC that many maybe wouldn't - Glenn and I have talked about it and both thought of it but it probably won't happen - is a variable movement each turn, based on quality, to represent better command and responsiveness in higher quality units. My thought is, as an optional rule, each movement command you gave would start out with full movement available, the same amount for EVERY unit with that type and speed. Then for each hex of movement it would be checked to see if it made the move or not based on the unit quality - A would almost always make the move and thus generally move near full possible movement, but still a bit variable and might fail at a critical time, while E quality would fail fairly often, and sometimes maybe fail to move at all, other times move better/farther than normal. The system would keep retrying a move until it worked or movement points ran out. But I see this making it harder to make the perfect moves, especially when attacking, and making players more cautious! Probably hard to implement but it is something I like as being realistic and adding a bit more C&C to the game.
See the French forces thread for why I like this!
Rick
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