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A "new" tournament idea
01-09-2010, 03:53 AM,
#7
RE: A "new" tournament idea
Von Earlmann Wrote:Cole,
Tried most of those conceptes when developing campaign games. First off no one wants to be just a supreme commander and only give orders. Second when you enforce the time limit most players just quit.

VE

Understand that the weak point is finding volunteers for the commander only giving orders. That's why I said the overall commander might be in charge of the reserves. That' still probably not enough for a lot of people but I bet there would be a few willing to take a turn as commander if they could have a later go at subordinate commander.

The time limit is a problem but I do think there are enough CS addicts with time on their hands that can produce a reasonable turn rate. I know a few guys that can knock out the turns.

All that being said I agree with you. I've been in a couple of campaign games in which the turn rates went from fast to non-existent.
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Messages In This Thread
A "new" tournament idea - by Montana Grizz - 01-08-2010, 03:13 AM
RE: A "new" tournament idea - by Von Earlmann - 01-08-2010, 09:18 AM
RE: A "new" tournament idea - by Montana Grizz - 01-09-2010, 12:34 AM
RE: A "new" tournament idea - by Cole - 01-09-2010, 12:48 AM
RE: A "new" tournament idea - by Von Earlmann - 01-09-2010, 03:23 AM
RE: A "new" tournament idea - by Cole - 01-09-2010, 03:53 AM
RE: A "new" tournament idea - by Larry Reese - 01-09-2010, 09:52 AM
RE: A "new" tournament idea - by Scud - 01-10-2010, 04:09 AM
RE: A "new" tournament idea - by Cole - 01-10-2010, 01:51 PM

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