Xaver Wrote:...
4-Change isolation rule, i never understand why an unit in a defensive position where automatic low ammo after isolation, units usually have reserves for these situations, i like the SSG system with the jerry can, you need force then expend their supplies (i am a fan of cut and destroy but this tactic do scenarios where attacker has even a small numeric advantage so psss) before have the unsupply bonus.
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Good points Xaver. One thing on this point though. Units isolated don't automatically go low ammo, when using the basic or VST supply rules. The unit must have fired the turn it went isolated, or while isolated - otherwise it won't go low ammo. With these fairly basic supply rules there probably isn't any way around the fire- then low ammo even though. Now using explicit supply there is no relationship at all between isolation and low ammo, so I think that gives you exactly what you want here anyway - when a scenario has that option!
Rick