Strela Wrote:Hi Glenn,
Thanks for directly answering my questions. Being in the software industry myself I understand you can please some of the people some of the time....
indeed it is a very fine balance and not a huge community either.
Quote:This is a good thread to get community thoughts as these are the people who probably have most miles with the games.
Agreed - in fact i spoke to Dog soldier this week about doing sucha thread before the next tillercon.
Quote:At the very least it throws some more ideas out on the table for the design team to consider.
Exactly and I sent John a link to this thread so he could look himself. So were on the same page here.
Quote:I think your point is well made here though - you can split these request into two camps - those who want MORE control and those who want LESS. I for one want to simulate the challenges a leader has - little idea about his opponent and less influencel over the friendly forces he doesn't directly control. All a nice idea, but something that has to be considered in the light of the impact on previous released games and scenarios.
I too would like less control and certainties in the actions of units but John has never been kean on this as it offends the other side - those that want more control - that and it leads to players becoming suspicious of things which look funny in their minds.
...and with the small gaming community we have, it is important for us to make changes that make sense, don't add too much complexity and those that the game engine controls instead of game rule knowledge
So w like to focus on things we need to make the game engine consider as many conditions of the battle that we can without bogging down the play.