RE: Changes you would like to see
I suppose the most realistic wargames might not ever get played, so a medium must be struck.
A realistic Napoleonic battle game, for example, would be akin to reading Tolstoi's account of the Battle of Borodino, which is a recounting of chaos layered over with the pretensions of the supreme commanders that they actually had control of things once the balloon went up. There is a reason that, once the Battle of Wilderness started, Ulysses S. Grant went off and sat on a log and whittled.
I for one would love to see operational level games with the same system of AI control you see in the better tactical simulations. In other words, you give a set of commands to Division X and an objective or objectives. Then the division carries out the orders according to the historical doctrine of the time, including friction, accidents, mistakes, etc.
AGEOD's games get the closest I have seen so far. I would love to see HPS and AGEOD collaborate on a WW2 title adapting the AGEOD system to a battle like Kursk or Normandy.
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