Strela Wrote:Hi Cav,
We have a working prototype for supply drops that will be implements in V4 of the Korsun scenarios. We have found strategy options work just fine.
Though hardwired there are 4 - 6 possible dropzones that will include multiple areas in the pocket as well as at various spots that the relieving forces are / might be.
This gives the German player the option of getting supply into the pocket or to the relieving spearheads to keep them moving.
We are also well on the way to a brand new setup for the 0201 Korsun Pocket campaign "In the Bag". We have found unit placements and strength are way off and are currently rebalancing it.
We will also have some further tweaks around the initial 0125 campaign, that have come out of playtesting.
This scenario pack will continue to evolve as we get more play testing and comments from the community.
David
David
Sorry for the delay , this all sounds very good.
In my mods I usually give the defender some benefits of a higher repl value ( not the units specific one ) to simulate, HQ general quality, small KG , stragglers , lightly wounded etc. Attackers I would think would usually not be in the same postion to take replacements. Though I always consider the overall situation and HQ quality etc
Cav