• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Range Modifier
01-13-2010, 09:13 AM,
#4
RE: Range Modifier
I would think 2 things on this Aaron. First, for PzC the range mod is for 1 KM, vs 1 Mi in MC, so there is less drop of in the MC games for the same setting. Also, although penetration may not drop off as quickly with new shell types and higher velocities in the MC series, there are other factors that impact the liklihood of a hit over distance, not just accuracy but a moving target will travel further at the longer distance. So within the bounds of the granularity of the setting - as VM says you are looking at full strength or one half with nothing in between - I think it works okay anyway. With so many factors to account for it is close anyway, I would think.

Rick
[Image: exercise.png]
Quote this message in a reply


Messages In This Thread
Range Modifier - by Aaron - 01-13-2010, 07:36 AM
RE: Range Modifier - by Volcano Man - 01-13-2010, 08:39 AM
RE: Range Modifier - by Aaron - 01-13-2010, 08:53 AM
RE: Range Modifier - by Ricky B - 01-13-2010, 09:13 AM
RE: Range Modifier - by Aaron - 01-13-2010, 09:18 AM
RE: Range Modifier - by Volcano Man - 01-13-2010, 05:34 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)