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Range Modifier
01-13-2010, 05:34 PM,
#6
RE: Range Modifier
Actually, in PzC the standard range modifier is 3. So, at 2km distance, the firepower is reduced to 1/3 of its original value. In MC, the standard value is 2, so at 2 miles the firepower is reduced to 1/2. I would say that it is very generously geared towards Modern Campaigns there. If you made the value 4, then the fire at two hexes in either game would be 1/4th the original value, which is of course very low.

Two things to remember:

1) ATGM units (missle type) do not get reduced by the range modifier, because HEAT type warheads are not reduced in power by range.

2) The range modifier is enacted because the range of course makes it a little harder to hit the target, but mainly it represents that non HEAT/HE rounds lose power once they leave the muzzle of the gun. Of course in PzC and MC this is all generalized, I mean who is to say the unit is not using HE or HEAT ammo (tanks), but a whole digit range value to represent all that works well at this scale.
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Messages In This Thread
Range Modifier - by Aaron - 01-13-2010, 07:36 AM
RE: Range Modifier - by Volcano Man - 01-13-2010, 08:39 AM
RE: Range Modifier - by Aaron - 01-13-2010, 08:53 AM
RE: Range Modifier - by Ricky B - 01-13-2010, 09:13 AM
RE: Range Modifier - by Aaron - 01-13-2010, 09:18 AM
RE: Range Modifier - by Volcano Man - 01-13-2010, 05:34 PM

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